![]() ![]() You can activate multiple commands at once for special effects, but if multiple commands are used it must end with. Mae: This text will be waving but this text outside won't be affected. To activate a command you must type the character dialog between the two boxes. Makes the text shake (change number for more/less shake)Ĭommands can be activated at any point in a characters' speech. Play scene ] Commands found: CommandĬancels any effects to prevent the next lines from being affected, used when multiple commands are active Mae: I will unlock your asses! \o/ =_= :) It's recommended to have both of these together at the end of every exchange where expressions are used to prevent possible mistakes and animations becoming stuck. In addition, to reset Mae's mouth use the following command When using expressions you must remember to deactivate them or the animations will become stuck.Īn example of this is using the \o/ command to raise Mae's arms and forgetting to add _o_ afterward to lower them they will remain raised even outside of dialog which results in a rather comedic effect.Īn easy way to reset Mae's eyes is the following command (commonly used at the end of a character's dialog) This one is different from the others because it has These were taken from both Yarn scripts and Unity data, so it should be complete but some details are still sketchy. Note that for the most part Mae is the only one who can use the full range of emotions, or that they may appear differently for other characters, such as "\o/" will cause Gregg to do his "wavy arms", but Mae simply raises her arms in the air. You can combine different affects for a dynamic look, for example "U_U ~~" will make Mae close her eyes ("U_U") and wring her hands ("~~"). Main differences are that her eyes are red, she has lighter orange marks above her eyes, and her fur sticks out in curls along her cheeks. ![]() She was added to Night in the Woods in the Weird Autumn update. ![]() Remember to use the search feature (or Google), especially before submitting posts asking simple questions.Expressions are broken up into different affect types - "mood", "arms", and "eyes" - based on which part of the character expression (generally only applies to Mae) they affect. Jen is Greggs cousin who lives in Bright Harbor. don't just spam links to your YouTube videos). Make sure to maintain a healthy ratio of self-promoting content to other contributions (i.e. Don't forget to flair your posts after posting, if applicable! AI "art" is not allowed here. Provide a source for all fanart/images, when available, and link to original sources rather than reuploading. Posts can be marked as spoilers (title hidden until mouseover) by clicking "spoiler." Mark major endgame spoilers in non-spoiler threads using the syntax below. In addition, please adhere to the discussion guidelines. Come home and waste your life away in Possum Springs.īasic stuff: don't be a jerk, follow reddiquette, keep it relatively PG-13. Break stuff, play bass, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Night in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |